Red Steel 2
The Nintendo Wii, the experimental console with the funny name. You see, because Wii sounds like…you know, nevermind, you know what it sounds like. But what it also sounds like is a brand new gaming experience, full of movement and exercise and…sitting down lazily swinging your arms around, pretending that you’re standing up. Yet another gameplay element/gimmick subsumed by gamers overall aversion to physically enacting the movements of characters. You know, because if we could actually do the things videogame characters could do, we’d be doing them. Man I wish I could double jump.
Digression aside, one of the most inherently Wii experiences I ever had was through Red Steel 2. One part Western, one part samurai film, this game brought forth the Motion Plus, an add-on designed to improve the Wii’s motion tracking. Which was somewhat of a success. Though Red Steel 2 was definitely one of the more complete motion gameplay experiences I’ve had, there were certainly times where swinging wildly outclassed intention and skill. Still, even ballistically swinging your arm (keep those wrist straps tight, people) can be fun when filtered through a cel shaded Western aesthetic…that also has ninjas…and guns. Though I can’t help but feel that, for better or worse, the gameplay gimmick outshone the game itself, because I cannot recall a single detail of Red Steel 2’s plot. Probably something about revenge.
No More Heroes
Looking back over what we at SnapThirty have written across this series of Nintendo-centric articles, I’ve come to realise that a lot of my time with their video games, and consoles for that matter, have dealt greatly with personal growth: Whether it be using a video game like Pokemon Crystal as a crutch to help deal with trauma, or a system like the Game Boy Advance to simply escape the world as a whole, it seems as though Nintendo has brought more into my life than previously thought. Now that we’re up the Wii, actually…nothing has changed. In fact, the particular game I’ve chosen to focus on is one that aided in my development of particular skills that has helped me even into my adult life.
Suda 51’s No More Heroes is a violent hack ‘n’ slash title wherein which players take on the role of one Travis Touchdown; a confident loser-type that enters into the world of professional assassinations for the chance to make a quick buck. Arguably one of Suda 51’s greatest video games, No More Heroes taught me a lot about what it’s like to be an adult with “childish” hobbies, and that confidence truly is an individual’s greatest weapon.
During the time of this games release I was still figuring out who I was as a young man. Anime, Manga, and Video Games were pretty much what occupied my days and, to a certain degree, I was afraid of the judgement of others because of it, that is…until the release of No More Heroes. Travis Touchdown did what he wanted when he wanted, and took no notice of what others thought. He lived life at his own pace, with each decision being his own. Not only was No More Heroes a fantastic game to play – with its well-written dialogue, funky soundtrack, eccentric characters, and overall killer style – it made an impact on me because it taught me to do things according to my own terms. Travis Touchdown taught players to live life out loud, to say whatever you please, to walk with pride, act with determination. Travis Touchdown and No More Heroes taught me to enjoy life in ways only I knew how, and it taught me to do it with confidence, so when I think of the Nintendo Wii I think of No More Heroes, Travis Touchdown, and the priceless life lessons that came from playing it.
Rodea the Sky Soldier
Everyone and their cat/dog had a Wii, and my household was no different. The Wii was also small and portable, you could take it places, and that’s how my mom misplaced the system and basically lost it in a mall. When I heard the news I couldn’t help but laugh, and to this day I still tell people how my mom lost my Wii console at a mall. I only got to experience the Wii for a brief time, games like Wii Sports, Super Paper Mario, Trauma Center, The Legend of Zelda: Twilight Princess, Sonic and the Secret Rings, and Metroid Prime 3: Corruption were all played and enjoyed.
As for the Wii game that I will always hold near and dear to me, that will have to be the Wii version of Rodea the Sky Soldier. It is basically the final official Wii game ever released, coming out in 2015 as a bonus disc to the Wii U version of the game. It’s special to me because it’s the SnapThirty review feature that I am most proud of. I went all out for it: reviewing the Wii U, Wii, and even 3DS versions of the game, and placing them all in a nice hub page that gave me a chance to really talk about the significance of this quirky little action game.
Of all the versions, the Wii disc of Rodea the Sky Soldier stands as the best and most definitive way to enjoy this high flying action game. It makes sense too, because that’s how creator Yuji Naka (also the founding father of Sonic the Hedgehog) had originally envisioned it. It may have been a Wii U release but the bonus disc ended up being the superior product. Fortunately, the Wii U packaging had the Wii artwork as a reverse cover, and so I immediately flipped it over and now it sits comfortably with all my other Wii games as it should. In case I’m not being clear: the Wii U version is the most inferior.
Oh and since I already mentioned it, I hope you don’t mind a shameless article plug.
The Legend of Zelda: Twilight Princess
Are you ready for a REVOLUTION?! I know I was. I HD more excited for the Nintendo Revolution that I knew what to do with. It was the first console I was anticipating ahead of its release. Again, this is due to having most of the consoles gifted to me one way or another. With the Revolution, however, I was so far ahead of its release that I knew it by its project title, Revolution, long before it was announced. It may be somewhat archaic to think about now but back in 2006 you had to be in the know to anticipate things that much, unlike today whereas anyone who plays video games hears talk of a new console ten years before its window. I was so dang excited for this thing I bought magazines. Remember those? No of course you don’t know, no one does… Not since the great magazine war of ’08. I would walk to the shops every month to get an issue of the amazing NGamer and read it several times over. This was up until the Wii came out, at which point I continued in my long life history of not buying magazines.
Despite playing and loving the hell out of games like Red Steel, Super Smash Bros. Brawl, Wii Sports, hell I was even excited for things like Elebits and Excite Truck. The thing that made the Wii was The Legend of Zelda: Twilight Princess. To date my favourite Zelda game of all time (not including you yet Breath of The Wild, I need more time to be inside you and your vastness). Loving both Zelda and the idea of the Wii to see a darker more realistic Zelda game left me drooling at the thought of actually controlling Link’s sword and using the controller to shoot arrows. Watching the gameplay of Link going through the Smelting factory like first dungeon left me giddier than I had ever been. The game managed to both challenge and excite me whilst swapping between brutally hard and painfully easy.
The first thought comes to mind of the challenge was a multi levelled fight arena that had some 40ish levels on it. I fought for several hours on that thing dying, restarting, dying, and restarting. I remember expecting the most powerful bounty at the bottom of the tower and do you know what I got? Great fairy tears. They were great, except for the fact that I USED TWO BOTTLES OF FAIRY TEARS JUST TO FINISH THIS GOSH DANG CAVE OF ORDEALS! So in summation, the Wii was great. It was called the Revolution and they changed it and I will never forgive them. Also, for those wondering Twilight princess is best 3D and Link’s Awakening is best 2D. I don’t care, fight me.
The Legend of Zelda: Twilight Princess
The Nintendo Wii was probably the first console that I became hyped about prior to its release. I rode the hype train hard for what was at the time known as the Nintendo Revolution, I would eagerly anticipate every ounce of news that leaked out regarding the upcoming console. My fondest memories of the system always lead back to one game though; The Legend of Zelda: Twilight Princess. It was a game that showed just what the Wii was fully capable of and I loved every minute of it.
I still remember watching the live stream of Nintendo’s E3 presentation when they first announced Twilight Princess and the uproarious applause that followed from entire hall of gaming fanatics ecstatic for Link’s next adventure. The game was simply incredible and exceeded every expectation I could have realistically had for it. I still look at my Wii every once and a while as it sits in my TV cabinet and I remember fondly about those many months I spent riding aboard my first ever video games hype train, something that would go on to become a big part of my life in years to come and it all began with the revolutionary Nintendo Wii and Link’s journey into the twilight.