What is it that truly separates the monsters from those who hunt them? Some may say it is the power of humanity that only beings such as us humans posses. Others would say it lies in the level of restraint one has for ones enemy. An even smaller amount would say that if it looks like a monster than it’s probably a monster. Regardless, there are always heroes and there are always certain malevolent beings that need to be defeated. In “Toukiden: Kiwami” it is an army of Oni that push the valiant heroes to their absolute limits but you’ve got to think; if not for the ferocious beasts would there be no heroes? Thanks to Mindscape Australia and Tecmo Koei games we at SnapThirty were given the chance to preview the upcoming PlayStation 4 remake “Toukiden: Kiwami”, originally released on the PlayStation Vita as “Toukiden: The Age Of Demons”.
Telling the same tale told in “The Age Of Demons”, “Kiwami” follows a small village located in an undisclosed and ancient region of Japan that has been under constant attack of Oni for the past eight years. Almost a decade ago a portal to another dimension opened up unleashing hordes of demonic souls upon the world. It’s now up to you and your fellow demon hunters to defend the village from the supernatural onslaught and to do all you can to figure out just how to stop their emergence.
For the most part, “Kiwami” feels like a seamless blend between that of the “Monster Hunter” and “Dynasty Warrior” series of games. It’s a visually wonderful game that has had a clear upgrade from the version released on the PlayStation Vita. Reminiscent of many other Omega Force productions, “Kiwami” has an overly oriental audio and visual presence with a great deal of the overall game very much resembling games like “Samurai Warriors”. Gameplay-wise; it’s your typical hack and slash but on a much smaller scale. Rather than taking in leagues of enemies at a time, you’re given a select few demons to beat and harvest from. “Kiwami” features a mission-based gameplay system wich has you hunting down specific demons and/or combing for material items.
As a huge fan of Capcom’s “Monster Hunter” and a casual fan of Omega Force’s catalogue of hack and slash titles, I felt right at home with “Kiwami”. It’s learning curve isn’t too steep at all but it still features enough classical RPG elements and crafting mechanics to keep it interesting for hours on end. It’s mission-based gameplay system makes “Kiwami” such an accessible game, meaning you can pick up and play whenever you get the chance and not necessarily have to go through any setup or any big scenes of dialogue. This makes “Kiwami” a great purchase for casual games but, once again, thanks to its more deep mechanics it can also be a game more hardcore gamers can enjoy.
My short time with the game was an enjoyable time. Despite it being almost the exact same game that was released on the PlayStation Vita, there are little but noticeable additions and upgrades that justify a rerelease on the PlayStation 4. It plays in a wonderfully smooth fashion and it looks absolutely brilliant. Put the comparisons to “Monster Hunter” behind and this is looking to be another must-have title for the PlayStation 4.