Hey everyone quick question: Do you like freedom? It’s pretty great right. Unfortunately for some of our digital brethren, such liberties are not so readily presented. Therefore I turn you to the aptly titled Freedom Wars. In a world where existing is a sentenceable offence, prisoners must literally wage war for what should be their inexorable right. Oh, did I mention that the game is filled to the brim with awesome enemy monsters? Because it’s totally filled to the brim with enemy monsters. Grab your weapon of choice, buddy up with fellow inmates and tear down your opponents. Awesome.
Another cool little feature worth mentioning about Freedom Wars is the fact that it will actually see a release in the West. This year no less. That’s right fellow Vita owners, a new game to play. In anticipation of this, an English subtitled trailer was released alongside a note from Japan Studio Producer Junichi Yoshizawa. Wasn’t that nice of him. So get amped people, the war for freedom shall soon be upon us. How will you fight?
Freedom Wars is a title I created to realize a dream of mine. My vision was to develop a PS Vita game that took advantage of the handheld system’s unique features, enabling gamers to come together via ad-hoc and Wi-Fi to overcome terrifying enemies. PlayStation has a storied legacy of creating innovative experiences and our collective goal was to create a Vita game that brought gamers together in a socially connected, location-based, co-op experience.
In order to do that, I gathered a number of well-known developers with an impressive pedigree for creating some of Japan’s most beloved titles – developers Shift and Dimps. These two developers both produce high-quality, interesting titles, but in this case I wanted to utilize both of their strengths, so I asked Shift to be in charge of game design, character design and story, while Dimps handled programming, graphics and direction.
The collaboration between these two developers has been wonderful and the “Freedom Wars” that they have helped create has three distinct strengths:
The first is the outrageous world and story, where prisoners are bound by 1 million years of penal servitude for the sin of “living” and need to fight for their freedom.
The second is a new game where the goal isn’t to just defeat your enemy, but to save people from your defeated enemies and create a multiplayer experience where you can clearly divide up responsibilities among your teammates.
The third is a ranked competition where players can contribute to the areas they actually live in and battle on behalf of their own “city state.”
With the coordination of each of these pillars, we created Freedom Wars – a testament to our collective vision of delivering a frenetic, co-op action game that we believe will please the Western community when it launches later this year.